Development Roadmap

Where the kingdom stands today.

Crowns Edge is built in the open, system by system. Here's what's already alive in the game, what we're polishing next, and where we're headed toward launch. No fixed dates. We'd rather ship something solid than rush a season.

Built & playable

The Kingdom Foundation

The core loop: build placement, roads, resource economy, wages and the job market, a population that grows and ages, the Almanac, laws, and the Balance of Power. This is the ground everything else stands on, and it's been playable for a long time.

Built & playable

A World That Lives Without You

Estates and Class Approval, tyranny and coup threats, crime and gangs, wildlife and hunting, seasons and weather, ambient villager chatter, and world events with their own visible auras. The systems that turn a management sim into a place things happen to.

Built & playable

Real Invasions

Real, live multiplayer invasions: another player connects to your kingdom and plays as a Criminal, with their own hotbar, Spy Sense, and crime economy, while your Guards, laws, and King respond in real time.

Built & playable

Courts, Cells and the Scaffold

Walk-in interiors for the Keep, churches, Tavern, Dance Hall, Theater, Market, Prison and Hall of Justice. Throne-room audiences and pleas, trials before the Justicars, public executions with a crowd, Condemn, and Dread to go with Tyranny.

Built & playable

Friends and Crises

Epic sign-in with your Epic friends list, cross-play friend codes, and friends-only kingdoms. Invaders can now join a rebellion, pick a side in a coup, or turn traitor in a Guard's uniform.

In progress

Playtests, Polish and Balance

Rounds of outside playtesting, then fixing what they turn up: combat feel, the invader's toolkit, economy tuning, crime pacing and the political balance. Steam sign-in is next on PC, with consoles to follow.

Later

Store Page & Early Access

A storefront presence, a public build, and an Early Access launch once the kingdom can stand up to players we've never met. We'll announce it loudly when it's close. Follow the Blog or join the community to hear it first.

Want a say in what's next?

Playtesters and Followers get pinged first. Join the Discord and tell us what your kingdom needs.