The Highlights

The features that make a kingdom worth ruling.

The short list: the systems that shape every playthrough. Want every mechanic? The Deep Dive has all of them.

The Character sheet for Winifred, a 43-year-old Songstress of the Clergy, showing her vitals, happiness, loyalty, faith and standing
The Population

Every subject is a person

Click anyone and open their Character sheet: health, hunger, thirst, warmth, happiness, loyalty, faith, which estate they belong to and what they're doing right now. Their thoughts, meals, crimes, gang, house and family are one tab away.

  • Happiness, Loyalty and Faith are separate. A well-fed villager can still hate you.
  • They age, marry, have children, change jobs for better wages, turn to crime and die
The throne room: the King on his throne flanked by Guards, petitioners walking up the red carpet
The Crown

A throne room with a line out the door

The Keep has a real throne room. Petitioners queue, kneel and plead for alms, grain or mercy while your Personal Guards stand watch. Every answer you give lands on an estate, and the street talks about it by nightfall.

  • Grant it, refuse it, have them removed, arrest them, or have them killed where they kneel
  • Name a Food Taster, a Royal Chancellor and up to four Personal Guards from the Almanac's Court tab
The Hall of Justice interior, with three Justicars seated at the bench and Guards standing either side
The Law

Trials, then sentences

Arrest someone and Guards bring them before three Justicars in the Hall of Justice. With evidence they're usually convicted. Without it, they might walk. The sentence can be years in a cell, banishment, or the Scaffold.

  • A gang member sentenced to death may go for the bench. The court's Guards will answer.
  • Prisoners pace their cells, sleep on their cots, bribe the jailer, or break out
On the Executioner's Scaffold a Guard puts a condemned prisoner to the chair while a villager below says Look away if you must
The Scaffold

Public executions, with an audience

A Guard marches the condemned up the Scaffold's steps. The prisoner kneels, gets a last word, goes to the chair or the rack, and dies in front of whoever came to watch. Justice here is a spectator sport.

  • Condemn lets the King skip the trial. It adds Dread, more for every villager in the crowd.
  • A lawful sentence from the Justicars costs you nothing
Bodies in the square after a gang fight, with the event log reporting that the Bramblewick Boys have been wiped out to the last fighter
The Underworld

Crime that runs whether you're watching or not

Gangs form around their richest member, rob your villagers, raid the Armory and demand tribute from the Crown. Rival gangs go to war in the streets and fight to the death. Guards only act on what they see, so a robbery in a quiet corner goes unpunished.

  • Crown orders against a gang member bring the rest of the gang down on your Guards
  • Detain and search suspects, send your Guards in as a squad, or let it burn out
Inside the Prison, with Guards between the cells while a pauper's plea for alms waits for the King's answer
Unrest

Protests, pleas and rebellion

Hungry, overtaxed or angry villagers stop in the street and call the Crown to account. Leave it and the crowd grows. Send the Army and it ends, at a price. Keep ignoring them and the Balance of Power tips toward rebellion, or your own Guards start plotting a coup.

  • Tyranny comes only from unjust acts. Dread keeps the bold in line, for a while.
  • Paupers kneel and beg wherever they find you. Escape refuses them.
The invader's briefing on arrival: who you are, how much gold you have, and what you've heard about the kingdom
Multiplayer

Another player, walking your streets

An invader joins your game live as one of your own villagers. They get a briefing on who's disloyal, which gang owns which street and how many Guards are out. Then they pick pockets, recruit spies, start protests, or go for the throne.

  • Join a rebellion when it breaks out and switch to the rebels' colours for the fight
  • Invade as a Guard and pick a side in a coup, or strike the King yourself and have every Guard in the kingdom come for you
  • Sprint away, vanish into a crowd, bribe the jailer or break out of a cell. Only death ends the run.
Inside the Dance Hall: two Songstresses playing lutes on their round stages above the tables
Inside the Walls

Buildings you can walk into

The Keep, the churches, the Tavern, the Dance Hall, the Theater, the Market, the Prison and the Hall of Justice all have interiors, and villagers really go in. Songstresses play on their stages, barkeeps pour, patrons drop by the Tavern at any hour and priests say Mass to full pews.

  • Box-select your Guards and post them inside a room, or send them in after a brawl
Inside the Church during Mass: a Bishop and a Priest at the altar while worshippers walk up the aisle and one calls out a blessing
Faith

Mass, and the Clergy who keep score

Chapels, Churches and Cathedrals have naves you can watch fill up. A Bishop leads Mass through its procession, altar, sermon and blessing while Priests kneel in the choir. Worshippers genuflect at the door, take a pew and pray. Faith is a need like food and water, and the Clergy judge you by how well it's met.

  • An invader can genuflect, sit through the sermon, or lead Mass themselves as a Priest
Spring arrives over the kingdom with a season banner, Guards on patrol and villagers heading to work
Time & Weather

Seasons that change how you play

Spring, summer, fall and winter each bring their own weather and pressure. Thunder sends children running for cover, winter burns through firewood and grain, and a bad harvest shows up in the throne room as a line of beggars.

More screens

Shop, run the court, find your friends

Buy goods at the Market stalls, keep your Personal Guards and advisors in order from the Almanac, and invade your friends from the Social panel. Friends-only invasions are one checkbox when you start a new game.

That's the highlight reel.

Every mechanic above has more underneath it: laws, traits, jobs, crime states and more. The Deep Dive covers the lot.